Platformer Test

Here is my first test of the physics for a platformer in flash (as3). The collision detection is done using simple bounding boxes, the separating axis theorem for collision reaction (simplified for bounding boxes, see how it was done for the game “n”), and simple hit tests from flash. As of right now, some parts are glitchy (like if you stay on the ground when the platform goes under you, it won’t pick you up; also if you go to fast you will go straight through certain objects). Hopefully I can get this working with no glitches, and some smoother animation soon.

Guitar Game - Simple Prototype Video

Hey everybody, this is another post about the guitar hero game that I am working on. Today, I worked on a very simple prototype in Blender. Right now this prototype has a rig set up to play normal notes, and ones that you have to hold (at varying rates). The video is not actually the game playing a song file, but me pressing the buttons to the song, and then synching the audio with that in my video editing software. I still have to add the ability to load songs, play the notes(and long ones). I also have to add the mechanism to see if you hit the note and all that. I may use this prototype as a starting point for a blender version of this game, that I can release along side the better version in XNA.

[NOTE] This song will not be in the game, it was just easy to find on youtube from Rock Band.

Here is the video:

Get the Flash Player to see the wordTube Media Player.

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Guitar Hero / Rock Band Imitator (Untitled): The Development Plan

[NOTE] This is a work in progress, and in its very early stages right now. This is only a place to describe the features, goals, etc.

What I am about to describe here is the prototype for a guitar hero/rock band like game. I will be developing this as an on going project to improve my programming, and game designing skills. The estimated production length is unknown, as I don’t really think I fully understand the amount of time and effort that this will create. Any ways, the plan is after the jump! Read the rest of this entry »